TALOS-II / ENDFIELD INTEL

Arknights: Endfield Map Guide

A full region-by-region Arknights: Endfield map guide, including Stragglers Grove, Yingling Pass and the North Wuling Exclusion Zone.

UPDATED 2026-07-26READ TIME 8 MINBY PerfGamer Staff
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Arknights: Endfield world map showing Valley IV and Wuling regions on Talos-II
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# Arknights: Endfield Interactive Map: Every Location Guide

Talos-II has grown by two full areas since launch, and if you've been searching for "Stragglers Cove" and coming up confused, that's because the actual in-game name is Stragglers Grove — an easy mix-up, and you're not the only one making it. Here's the full region breakdown as of the 1.4 Homecoming update.

01 / FIELD GUIDE

Full Map Overview

Arknights: Endfield's world, the frontier moon Talos-II, is divided into two major open regions: Valley IV, the first area encountered in the main story, and Wuling, a larger region split between Jingyu Valley and Wuling City. The 1.4 "Homecoming" update (July 16, 2026) extended Wuling further with two new areas: Yingling Pass and the North Wuling Exclusion Zone, together forming the largest map expansion since the game's January 2026 launch. Each region combines story content, exploration puzzles, resource-gathering nodes and AIC factory plot sites, with later regions generally offering denser and more complex content than the earlier ones.

02 / FIELD GUIDE

Valley IV

Valley IV is the first major region you explore, and it's built around Endfield Industries' own headquarters along with large-scale mining operations — appropriate, since it's also where the factory-automation system gets introduced. If you're wondering why the early game leans so heavily on industrial and production-chain framing rather than pure exploration, this region is why: it's designed to teach the AIC factory system while you're still learning combat basics.

It's also, practically speaking, the region you'll return to least once you've moved past the early story — most players end up spending the bulk of their long-term factory investment in Wuling instead, once its plots open up. That doesn't make Valley IV skippable, though; a chunk of its production chains stay genuinely useful for base-tier materials throughout the game, not just during the tutorial window.

03 / FIELD GUIDE

Wuling Region Explained

Wuling is the larger of the two original regions, and it splits into two distinct areas with very different identities.

Jingyu Valley

Jingyu Valley is the misty, southern portion of Wuling — a scenic valley area with bamboo forests, rivers and the Ecological Research Station, plus a genuinely spooky location the community usually calls Stragglers Cove, though its actual in-game name is Stragglers Grove. Worth clearing up if you've been searching one term and not finding what you expected: they're the same place, and the "Cove" version is just a common misremembering that's stuck around in search habits, similar to a few other terminology mix-ups this community has picked up.

Wuling City

Wuling City is the more structured, urban counterpart to Jingyu Valley — home to the Tianshi Pillar Array (the city's defensive structure against outside threats), the Tianshi Bureau Academy, and Fangxing Avenue, a street known in-story for local food and vendor stalls. If you're looking for a change of pace from Jingyu Valley's nature-heavy exploration, Wuling City is where the story and side content lean more urban and social.

The contrast between the two halves of Wuling is deliberate — Jingyu Valley's quiet, nature-focused pacing versus Wuling City's denser, more populated design gives the region a rhythm most single-biome open-world areas don't manage, and it's part of why Wuling tends to be the region players spend the most cumulative time in.

04 / FIELD GUIDE

Stragglers Grove: What's There

Since it's one of the most-searched specific locations in the game, Stragglers Grove deserves its own callout. It sits within Jingyu Valley and carries a distinctly eerie tone compared to the rest of the region — the kind of location built around atmosphere and a specific story or side-quest beat rather than being just another resource node on the map. If you're exploring Jingyu Valley region by region, it's worth prioritizing rather than saving for last, since it ties into content the surrounding area references.

Stragglers Grove is a location within Jingyu Valley, part of the Wuling region on Talos-II in Arknights: Endfield. It's frequently searched under the name "Stragglers Cove," which is not its official in-game name but a common community misremembering that's persisted in search habits regardless. The location is defined by a distinctly eerie atmosphere relative to the rest of Jingyu Valley's otherwise scenic, nature-focused design, and it's tied to a specific story or side-quest beat rather than functioning as a generic resource node. Players exploring Jingyu Valley are generally better served prioritizing this location earlier rather than later, since surrounding content in the region references it directly.

05 / FIELD GUIDE

New in Homecoming: Yingling Pass & North Wuling Exclusion Zone

The Homecoming update's two new areas both extend Wuling rather than opening an entirely separate region, which makes sense given the update was framed around returning to and expanding what's already there rather than launching a brand-new zone from scratch.

Yingling Pass and the North Wuling Exclusion Zone together make up the largest single map expansion since the game's original January launch. Both areas bring new exploration space, resource nodes, and story content tied to the Homecoming update's narrative beats — exactly the kind of content that rewards players who've stuck around since launch, but is fully accessible to new installs too, since none of it gates behind time-limited access.

That last point is worth emphasizing if you're installing fresh in July 2026 or later rather than at launch: unlike a lot of live-service games where missed seasonal content is gone for good, Endfield's map expansions become permanent parts of the world once they release. You're not locked out of Yingling Pass or the North Wuling Exclusion Zone for having started after Homecoming shipped — you'll just reach them through the normal story progression instead of experiencing them as a mid-playthrough content drop the way early players did.

06 / FIELD GUIDE

Best Interactive Map Tools

There's no first-party, official interactive web map from Hypergryph as of this writing, but the community has filled that gap well. Several fan-built tools let you browse Talos-II's regions, filter by resource type or collectible, and cross-reference locations against quest objectives — genuinely useful if you're the type who wants a full map open on a second screen rather than relying purely on the in-game minimap.

If you're setting up your factory and want to plan around specific resource-node locations before committing plot space, cross-referencing an external map alongside our blueprints and factory guide is worth the extra tab.

07 / FIELD GUIDE

Collectibles & Points of Interest

Beyond the named regions and story locations, Talos-II is covered in smaller points of interest worth detouring for — chests scattered across the open world (a real, if modest, source of Oroberyl, on top of their usual crafting-material drops), hidden puzzle areas, and region-specific collectibles tied to completion tracking. None of these are individually essential, but they add up over a full playthrough, and they're a genuinely good way to pad out Oroberyl income between main story chapters if you're saving for a specific banner — see our blueprints and Oroberyl farming guide for the fuller picture on income sources.

Don't feel obligated to 100% every region the moment you enter it, either. A lot of the collectible density rewards a second or third pass once you've unlocked more traversal options and factory automation to clear paths that were blocked earlier — treating each region as "done" too early just means backtracking later for content that would've been faster to grab with better tools in hand.

For the broader context on what you're exploring and why, our Arknights: Endfield overview covers the game's setting and story premise if you're new here. And if you haven't installed yet and want to know whether all this exploration is actually worth your time, our full review — plus the step-by-step PC install guide if you're ready to jump in — cover the rest.

FIELD NOTE / FAQ

Frequently asked questions

Is there an official interactive map for Arknights: Endfield?

There's no first-party interactive web map from Hypergryph yet, but community-built tools cover the explored regions in detail — worth bookmarking one if you want a full map view alongside the in-game minimap.

What's new on the map in the Homecoming update?

Yingling Pass and the North Wuling Exclusion Zone were added to the Wuling region, together forming the largest map expansion since the game's January 2026 launch.

Where is Stragglers Cove?

Its actual in-game name is Stragglers Grove, located within Jingyu Valley in the Wuling region — "Cove" is a common community misremembering of the real name, but both refer to the same location.

What's the first region in the game?

Valley IV, home to Endfield Industries' headquarters and major mining operations, and the region where the AIC factory system is first introduced.

Last verified: July 26, 2026, for version 1.4 "Homecoming." Map content expands with major updates — this guide covers all regions confirmed as of this date.

Sources: Game Rant — Wuling interactive map · Game8 — Wuling interactive map and locations · Nuairah — Wuling region guide

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